#ifndef InteractiveObject_h
#define InteractiveObject_h

#include "Object.h"
#include "AbstractStage.h"
#include "StageManager.h"


class InteractiveObject : public Object {

public:
	virtual void update() {};
	inline osg::PositionAttitudeTransform * getTransform() {return m_ptransform;}

protected:
	osg::PositionAttitudeTransform * m_ptransform;
};

#endif // InteractiveObject_h
